Visual Effects Artist
Company: Gearbox Software
Location: Frisco
Posted on: April 2, 2026
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Job Description:
The Gearbox Entertainment Company is an award-winning creator
and distributor of entertainment for people around the world.
Gearbox Entertainment develops and publishes products through its
subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox
Entertainment has become widely known for successful game
franchises including Brothers in Arms and Borderlands, as well as
acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is
to entertain the world and its key driving objectives include the
pursuit of happiness for our talent, partners and customers, the
prioritization of entertainment and creativity and a measured
respect for profitability. For more information, visit
www.Gearbox.com. The Visual Effects Artist works on all of our
titles and interacts directly with the Visual Effects Director, Art
Directors, and Designers to create world class special effects that
push technical boundaries and limitations of Unreal Engine 4, Xbox,
and Playstation. This role is open to VFX artists of mid or senior
level. Responsibilities: Work with visual effects team to create
impressive, real-time particle systems. Build elegant materials in
Unreal Engine 4 for particle systems and world geometry. Create
memory efficient texture assets using programs like Adobe
Photoshop, Substance Designer, Houdini, or Embergen. Produce basic
3D models, UV mapping, and simple animations when necessary.
Participate in meetings to discuss the implementation of visual
effects for the purpose of messaging gameplay concepts and meeting
our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4
Experience with 3DS Max (or Maya), Substance Designer, Houdini, and
Photoshop. Able to engage in collaboration and critique with other
developers. Constantly inquisitive, possess desire and means to
improve our methods. Proven technical aptitude in common game
tools. Strong interpersonal skills, you can listen as well as you
can convey yourself. Demonstrable mastery of artistic concepts and
common practices. Knowledge of limitations for console games with
fixed technical specifications. Solid understanding of general art
pipeline at a game studio. Understanding of individual impact on
performance in relation to project frame rate goals. Bonus Points
For: Technical aptitude with the Unreal Engine. Specifically Unreal
Cascade, Niagara, and the Material Editor. Previous experience as
an effects artist either in real-time games or with pre-rendered
cinematic content for TV, film, or games. Experience with Embergen,
FluidNinja, or other simulation tools. Associate’s (two year) or
higher Art related degree or evident strong art skills and
background. Experience with 2D or 3D animation. Experience with
Nvidia Apex, PhysX, FleX. Driven to explore new technology,
process, techniques, and styles. Background in scripting or
programming (any language) Strong ability to create
shaders/materials Background in 3D modeling Experience with
deferred renderers, simulations (Houdini, FumeFX, Embergen) Gearbox
Entertainment believes that all team members should be able to
enjoy a work environment free from all forms of discrimination and
harassment. We are committed to reflecting the diversity of the
world we strive to entertain. As an Equal Opportunity Employer, we
provide fair and equal treatment to all team members and
applicants. We do not discriminate on the basis of race, color,
religion, sex, sexual orientation, gender identity or expression,
national origin, disability, genetic information, pregnancy or
maternity, veteran status, or any other status protected by
applicable national, federal, state or local law.
Keywords: Gearbox Software, Arlington , Visual Effects Artist, Design, Graphic Design & CAD , Frisco, Texas